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Windows Mobile developer resource

wmgamedev

wmgamedev

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB.NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy.

Aimed primarily at C# developers, almost everything in the book can be used in VB.NET too. For those areas where this is not the case, workarounds are suggested so that VB.NET developers are still able to use the techniques described. The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET), but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The book will guide the reader through the steps required to become proficient in both of these areas of development.

What you’ll learn

  • How to obtain and configure a development environment for Windows Mobile
  • How to build a working extensible game engine to reduce development time and increase reusability and distribution
  • Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens), as well as the latest hardware—all in a single code base
  • A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects
  • Everything you need to know to include high quality sound and music in your games
  • Advice and information on the best ways to allow the user to interact with your game
  • Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games

Its available from Apress.com
Print Book Price: $49.99
eBook Price: $34.99

More Info : http://www.adamdawes.com/books/wmgamedev.html

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Touch Controls Suite 2.0 is the leading component suite that allows software developers to create graphically stunning and highly intuitive user interfaces (UI) for Windows Mobile Smartphone applications that are based on the Microsoft .NET Compact Framework (.NETCF). One of the major disadvantages of the Windows Mobile operating system is the fact that the user interface controls (such as menus, buttons, lists, etc.) are stylus-oriented but not optimized for finger-based interaction. Creating a finger-based UI requires a lot of technical knowledge. And due to performance issues, developers that write their applications on the easy to use .NETCF platform with languages such as C# or VB.NET are not able to instantly create modern looking applications that have a finger-based UI as previously seen on other platforms such as Apple iPhone.

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multi-touch

multi-touch


Here is something for developers, Adel Al Zubeir have recently released a SDK which promises to bring MultiTouch ( detects up to 2 touches ) to Resistive screen. I am no developer and have no idea how this works but if you are a developer and want to add multitouch gestures to your windows mobile apps then this might be worth a look. This SDK allows developers to build Dual-Touch enabled applications.

Features:
* Pinch to Zoom Support
* Drag (swipe) support.
* Replacement events for the mouse move fires only when a single finger detected.
* Multiple events based on gestures.
* Performance optimized, memory footprint is minimal.

To use this SDK you will need Visual Studio Professional or better. start a new Smart Device Project, and add the SDK to your references.

The SDK is consists of only one object, which is DualTouchSDK. We will need one instance of this class for every control that supports pinch to zoom or drag in your application.

More info : windowsphoneme.com via [ xda-dev ]

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GelaSkins Windows Phone


Get Microsoft Silverlight

( You will need Silverlight to view the video )

In this video Rob Miles talks about the new Windows Phone 7 tools, shows how you can emulate your accelerometers for your WP7 with an XBox 360 controller ( skip to around 25 mins ). If you are looking to develop apps for WP7 you might want to watch the whole thing.

via channel9

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devslide

devslide


Mobile application development differs significantly from desktop development. Specialized developer tools are required to create a successful and professional looking application. With usability as a crucial factor, each control in the SlideUI Mobile Controls library has been developed specifically for the user to be able to easily operate each control via touch without a stylus.

Product Features :

All Controls Available in Design-time
Simply drop a SlideUI control to your form and set its properties. Please note that design-time appearance of the control will be simplier for some controls (such as button, progress bar or textbox).

Optimized for Fingers
SlideUI comes with UICanvas control which adds animated sliding to your forms and lists. The control supports accelerated fallback and both vertical / horizontal scrolling. In addition to this each control is easy to click without stylus.

Perfectly Designed With Color Themes In Mind
SlideUI Mobile Controls supports 5 basic color themes for all controls which would let you adjust them to color scheme of your application.

Designed to Work in Any Screen Resolution
SlideUI Controls designed to work in all screen resolutions (QVGA, QWVGA, VGA & WVGA).

.NET Compact Framework 2.0 & 3.5

SlideUI Mobile Controls can be used in projects which utilizes .NET Compact Framework 2.0 and 3.5 so that you can be sure your application won’t require any additional software to be installed on user’s device starting from WM 6.0.

Checkout the DEMO or Buy this from the developers website : http://www.devslide.com/products/slideui

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windowsPhone7game

windowsPhone7game

Want to develop your own game for WP7S ? want to pick up that $8000 rockstar award, well its time for a tutorial on how to create your own Alien Shooter game using XNA. Everyone loves shooting aliens they are the next best things to shoot ( zombies are my favorite ;) )

 

The folks from channel9 has put together what looks like a very detailed tutorial on how to get your own Windows Phone 7 Series game up an running. Here is the table of Contents for the Tutorial

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To win the Windows Phone 7 Series “Rockstar” Award, your team is challenged to create a Windows Phone 7 Series application (app) in either Silverlight or XNA.  This app needs to be designed with the consumer in mind and should be as visually compelling as possible. Be prepared to demonstrate your team’s app entry running on an actual Windows Phone 7 Series device or in an emulator. Mobile applications are “all the” buzz today. Windows Phone 7 Series is a revolutionary new platform and you have the opportunity to be a part of it. This is your chance to think of something that is truly outside the box and be one of the first developers, ever, to be building apps for Windows Phone 7 Series. Create an app that people will love having on their Windows Phone.
Prizes:
Award Finalists receive:
  • First Prize: $8,000 USD, a trip to the Worldwide Finals in Warsaw, Poland from July 3-8, 2010, and a Windows Phone for each team member.
  • Second Prize: $4,000 USD and a Windows Phone for each team member
  • Third Prize: $3,000 USD and a Windows Phone for each team member

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WP7S app Bing Map

WP7S app Bing Map


We have been seeing a lot of developers working on WP7 apps , today I came across a Bing Maps location aware app. The app was made for the Windows Phone 7 Series Emulator and the developer has released the source.

The developer says
The emulator currently does not support the location service, so all we ever get back is a status change of NoData. There is currently not even any way to add fake data to the emulator so we will have to wait for an update to allow us to actually get location aware applications working in the emulator

Get it from earthware.co.uk

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